FuelLife Explorers

Special Program



IAYP is an individual challenge, giving young people a balanced, non- competitive programme of voluntary activities which encourage personal discovery and growth, self-reliance, perseverance, responsibility to themselves and service to their community.

  • 3 levels of the Award
  • Bronze Award: 14yr and above, Silver Award: 15yr and above, Gold Award: 16yr and above
  • 4 mandatory sections with increasing intensity in each Award level
  • Voluntary Service, Adventurous Journey, Skills and Physical Recreation
  • The expedition activities for the Gold, Silver and Bronze is of increasing intensity
  • Expedition activity for Gold Award: 4Days – 3Nights; Silver Award: 3Days – 2Nights; Bronze Award: 2Days – 1Night
  • With Residential activitiy for Gold Award: 5Days – 4Nights

Aim – To motivate young people aged between 14 and 25 years to become involved in a balanced programme of voluntary self- development activities to take them through the potentially difficult period between adolescence and adulthood.


Voluntary Service

Aim: To learn how to give useful voluntary service to others. A sense of responsibility to each other and the community, and to help them become better citizens.

  • People in the community
  • Youth Work
  • Community Education and Health Education
  • Environmental Service
  • Charity Work
  • Emergency Services

Adventurous Journey

Aim: To encourage a spirit of adventure and discovery requiring determination, physical effort, perseverance and cooperation to complete.

  • Exploring the natural world & historic land use
  • Exploring human impact
  • Personal artistic expression or aesthetic appreciation
  • Carry out health surveys or health education in remote areas
  • Complete a demanding journey


Aim: To encourage the development of personal interests and practical skills.

  • Music
  • Sports related
  • Crafts
  • Arts
  • Nature
  • Communication
  • Hobbies Games
  • Life skills
  • Vocational skills
  • Performance skills

Physical Recreation

Aim: To encourage participation in Physical recreation and improvement of performance.

  • Ball sports
  • Athletics
  • Water sports
  • Winter sports
  • Martial arts
  • Animal sports
  • Fitness activities
  • Adventure sports
  • Dancing
  • Miscellaneous


Creativity, activity, service (CAS) is one of the three essential elements that every student must complete as part of the Diploma Programme (DP). It involves students in a range of activities alongside their academic studies.

  • Creativity—exploring and extending ideas leading to an original or interpretive product or performance
  • Activity—physical exertion contributing to a healthy lifestyle
  • Service—collaborative and reciprocal engagement with the community in response to an authentic need
  • A CAS experience is a specific event in which the student engages with one or more of the three CAS strands. It can be a single event or an extended series of events. A CAS project is a collaborative series of sequential CAS experiences
  • A student’s CAS programme combines planned / unplanned singular and ongoing experiences
  • All are valuable and may lead to personal evelopment
  • Students are involved in at least one CAS project during the programme

AimAim is to encourage students to be knowledgeable, inquiring, caring and compassionate, and to develop intercultural understanding, open – mindedness and the attitudes necessary to respect and evaluate a range of viewpoints.

Learning Outcome :

  • Identify own strengths and develop areas for growth
  • Demonstrate that challenges have been undertaken, developing new skills in the process
  • Demonstrate how to initiate and plan a CAS experience
  • Show commitment to and perseverance in CAS experiences
  • Demonstrate the skills and recognize the benefits of working collaboratively
  • Demonstrate engagement with issues of global significance
  • Recognize and consider the ethics of choices and actions

Contact Us Today!

Kids will encounter and learn about the largest land
animal on the planet, the elephant! Elephants are
among the most intelligent of the creatures with whom
we share the planet with

Team Work

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