IAYP is an individual challenge, giving young people a balanced, non- competitive programme of voluntary activities which encourage personal discovery and growth, self-reliance, perseverance, responsibility to themselves and service to their community.
- 3 levels of the Award
- Bronze Award: 14yr and above, Silver Award: 15yr and above, Gold Award: 16yr and above
- 4 mandatory sections with increasing intensity in each Award level
- Voluntary Service, Adventurous Journey, Skills and Physical Recreation
- The expedition activities for the Gold, Silver and Bronze is of increasing intensity
- Expedition activity for Gold Award: 4Days – 3Nights; Silver Award: 3Days – 2Nights; Bronze Award: 2Days – 1Night
- With Residential activitiy for Gold Award: 5Days – 4Nights
Aim – To motivate young people aged between 14 and 25 years to become involved in a balanced programme of voluntary self- development activities to take them through the potentially difficult period between adolescence and adulthood.
Aim: To learn how to give useful voluntary service to others. A sense of responsibility to each other and the community, and to help them become better citizens.
- People in the community
- Youth Work
- Community Education and Health Education
- Environmental Service
- Charity Work
- Emergency Services
Aim: To encourage a spirit of adventure and discovery requiring determination, physical effort, perseverance and cooperation to complete.
- Exploring the natural world & historic land use
- Exploring human impact
- Personal artistic expression or aesthetic appreciation
- Carry out health surveys or health education in remote areas
- Complete a demanding journey
Aim: To encourage the development of personal interests and practical skills.
- Sports related
- Hobbies Games
- Life skills
- Vocational skills
- Performance skills
Aim: To encourage participation in Physical recreation and improvement of performance.
- Ball sports
- Water sports
- Winter sports
- Martial arts
- Animal sports
- Fitness activities
- Adventure sports
Creativity, activity, service (CAS) is one of the three essential elements that every student must complete as part of the Diploma Programme (DP). It involves students in a range of activities alongside their academic studies.
- Creativity—exploring and extending ideas leading to an original or interpretive product or performance
- Activity—physical exertion contributing to a healthy lifestyle
- Service—collaborative and reciprocal engagement with the community in response to an authentic need
- A CAS experience is a specific event in which the student engages with one or more of the three CAS strands. It can be a single event or an extended series of events. A CAS project is a collaborative series of sequential CAS experiences
- A student’s CAS programme combines planned / unplanned singular and ongoing experiences
- All are valuable and may lead to personal evelopment
- Students are involved in at least one CAS project during the programme
Aim – Aim is to encourage students to be knowledgeable, inquiring, caring and compassionate, and to develop intercultural understanding, open – mindedness and the attitudes necessary to respect and evaluate a range of viewpoints.
Learning Outcome :
- Identify own strengths and develop areas for growth
- Demonstrate that challenges have been undertaken, developing new skills in the process
- Demonstrate how to initiate and plan a CAS experience
- Show commitment to and perseverance in CAS experiences
- Demonstrate the skills and recognize the benefits of working collaboratively
- Demonstrate engagement with issues of global significance
- Recognize and consider the ethics of choices and actions
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Kids will encounter and learn about the largest land
animal on the planet, the elephant! Elephants are
among the most intelligent of the creatures with whom
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